This version was created with compatibility and user-friendliness in mind: managed code is in its own file ("AsiSupport.dll", which is the RPH Plugin), and all unmanaged code (the bare minimum the make the plugin work) is in UnvAsiIntrf.dll (which stands for "Universal ASI Interface").
Though, this mix between managed and native code created problems and confusion: errors were hard to track down, the program was hard to maintain, and the plugin didn't work for a lot of people. The first version was entirely coded in C++/CLI: native C++ code was used to interact with native ASI plugins, and the "CLI" (or "managed") part of the code was used to interact with the. Everything but the raw DirectX access ("Present callbacks") has been implemented, so most ASIs should load and work properly.
Find that three file – Dinput8.dll, NativeTrainer.asi, ScriptHookV.This is a RPH plugin that converts ASI mods into UASI ("Universal ASI") mods which can be loaded with RAGE Plugin Hook in the same way ASI mods are loaded with ScriptHookV.If you need to disable Script Hook V on your computer, you need to delete/to remove/uninstall Dinput8.dll, NativeTrainer.asi, ScriptHookV.dll files.
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How to Download and Install Script Hook dot net
That tool sold 100 million copies arrival in late 2013. Main Purpose of Script Hook V that supports providing an additional layer of compatibility with the script and other mods. Script Hook V is the most popular script Manager Tool.